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Like most of the game , to kill the guru or to find a team and fight together again foe can fill you with the sense of achievement. But who would love to spend time and energy to find a group to join in. And even though you finally find a group to join in , and when comes to the next mob or boss. Then leader of the group said, ' oh, I g2g, thanks for group' Then aim at this problem, warhammer online have develop a solusion- Public Quests. Public Quests are area based multi-staged fights which lead you to a final boss. There is no taking the time to get your group together and then waiting at the entrance of an instance for everyone to get there. Just walk into certain areas and there will be a Public Quest ongoing (marked on your map with a treasure chest icon). Generally, the first stage will be killing X number of these creatures and the area is flooded with said creatures, although I have read that there is a great variety in the objectives given. The next stage usually consists of a group of harder mobs, this progression continues until you get to the final stage. The final stage is a boss fight. The boss is a much harder fight and requires a little more coordination than the previous fights. When you defeat the boss the group receives a chest of loot. The loot system adds the stats of the players involved in the public quest. When these points are added together, a number is randomly generated for each player that contributed to the public quest and then is added onto the amount of points you were given based on your contribution. Players are ranked based on the combined points given and earned and then the game distributes the loot accordingly. Public Quests add a new and exciting dimension to the game. This is a feature that we will surely see copied in the future by other games. It is a great step forward for removing some of the time constraints usually associated with boss fights. It also removes a lot of the drama of finding players to team up with.
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